From now on I'll do a "prediction" early in the morning and a "wrapup" late at night after I've had a chance to play a bit.
Today's healing skills were awful. The meta monk was boon sig, ethereal light, soldier's defense, shield stance and... healing signet (lol). But then people just switched to attacking everything but the monk. It was near impossible to pug it: guild teams would slap vor on the monk the moment the sin was ready to spike.
A friend suggested to me a radical idea: don't carry a monk, carry more damage.
Only an hour and twenty minutes left so no time to test it out, but it could have worked. If tomorrow has bad healing like today, I will try it.
Suprise of the Day: Dervish Assassin Lyssa with daggers.
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