Showing posts with label Guild Wars PvP New Players Codex Arena Tutorial Beginners. Show all posts
Showing posts with label Guild Wars PvP New Players Codex Arena Tutorial Beginners. Show all posts

Tuesday, November 3, 2009

Winning 5 with Petway

Guild Wars Codex Arena Petway



Winning five is pretty easy even with the newest of groups with petway. Most days like today, petway works. The worst the healing, the better petway. Have:

R/P with spears and pet attacks

P/R with spears and pet attacks

Rt/P with spears and healing skills

Mo/Any standard monk build with hex removal (today's hex removal is reveal hex)

Get 12 attribute points into spear on all three players and run major rune on the ranger for 15 beast mastery if you can handle going without expertise. If you can run 12 spear on all three players and 12 beast mastery on two players, you have massive ranged damage.

Notice no dervish and no assassin. The better the healing a day, particularly massive healing like patient spirit or word of healing, the worse petway especially if there's no deep wound. Without Merciless Spear or Cruel Spear and facing heavy healing or hexes, petway fails. But on days like today with a ton of incredible pet skills and spear attacks, petway could get you a few wins. Or a lot. I've seen guild teams rolled by petway unless they're prepared to spike the pets (and today that's difficult with the +24 pet armor skill).

Also you need at least three decent spear attacks. Some days without any spear attacks at all, better off going something else.

Good luck in the Codex!

Sunday, November 1, 2009

How to Win 5 in Codex Arena with PuGs

(New tutorial on how to win 5 in Codex Arena for people having problems)

Winning 5 in Codex Arena (with PuGs)



First, don't listen to PvXWiki. I don't know who wrote their tutorial or whether they've played a lot of Codex, but their suggestion of one frontliner, two midliners and a healer isn't very good. Whoever wrote that article probably played a lot of Team Arena, which is nothing like Codex Arena. Due to lack of skill synergy like attunements for the elementalists, midliners generally work worse than physicals. Keep in mind that PvXWiki may be right some days: some days one frontliner, two midliners and one healer may be better. But most days it won't and you're better off going with two frontliners one midliner and a healer, or two frontliners and two healers.

If you're working with 100% PuG and no friend, the best idea is to pick up a dervish, an assassin and two healers in monk and restoration ritualist if possible. The theory goes like this. Playing adrenal teams requires more skill and more time. Time to charge up adrenal. Time which you may not have. For example, if your team build includes a warrior and assassin, the assassin has to be smart enough to realize the warrior needs to standoff with a spear and charge his adrenal halfway before engaging. But most PuG assassins charge in. So you do not want to be playing a class that requires adrenal charge up with PuGs, because likely they'll want games to be fast and over with and charge right up. Not only that but since he's a PuG your monk may not be able to keep your team alive long enough for the warrior's DPS to exceed an assassin's.

So team build one I call 100% PuGway:

Dervish
Assassin
Ritualist
Monk

Now the trick to making this build work is making the restoration ritualist do a little bit of damage. If there's good spear skills that day, could go 12 restoration, 12 spear and 3 spawning power. Now you have a high offense support character and two damage characters. If spears aren't good this day, bring spirits.

Winning 5 in Codex Arena (with smarter PuGs)



Now the second type of team build is when you have at least one friend with you, a friend you can count on who is a little more patient. Or at least a PuG who you see is pretty awesome and understands warriors and paragons need to build adrenal.

Paragon
Warrior
Ranger/Dervish (depending on skills)
Monk/Ritualist (depending on skills)

Paragon is key to this build. Paragons have damage approaching a warrior, but at the same time can carry necessary support skills like strip enchantment or it's just a flesh wound. That's the problem with the PvXWiki philosophy of taking two caster/midline characters -- it seriously nerfs your damage. By taking paragon instead as a support character, you keep high damage with good support.

Now since you're going paragon, you might as well go warrior too. Warriors and paragons both have to build up adrenal, so there's more synergy there. Now if you're lucky there's good pet skills so you can go Ranger with adrenal attacks (spear/axe) and a pet. If not, go Dervish. So you've got two 80 armor targets and a 70 armor target. Hard to kill, high damage.

Now follow these simple for the melee characters:

1. IAS (increase atack speed)
2. Increase adrenal gain (if necessary)
3. Snare/Speed boost/Cripple
4. Deep Wound

If you can load a paragon, warrior and dervish all with all of the above four, you are in great shape to win five in Codex Arena, even with the worst PuGs. High armor, high damage, easy wins.

Now after you make sure all your melee has all the above four, its time to worry about conditions and hexes. Ask your melee to add in offclass condition and hex removal. 2-3 hex removals is good enough, and if its ebon dust day make sure everyone has -40 blind. Offclass condition and hex removal has another benefit. That is because it's a PuG and you're probably not on vent or have good teamwork, the monk won't be coordinated enough to rip off dangerous hexes like insidious or rip off blind. The more self sufficient a PuG damage dealer is, the better it is and the easier the wins.

Be leader, recruit the right classes and ask for minor mods. Most PuGs will be willing to mod for you if you're nice. For example if you see the dervish doesn't have featherfoot grace (speed boost) ask him to take it. Similarly a lot of warriors forget IAS or adrenal gain stances so ask them to take it. If you have to do a total rebuild or teach the person fundamentals of the game you're better off taking a different person. But most PuGs just need minor mods in 1 or 2 skills to start killing.

That's all there is to it. Good luck in the Codex!

Monday, October 26, 2009

I'm a PvE and I want to Codex

(Posting some tips for PvE players who want to PvP. Please read and comment, and more to follow later.)

I'm going to assume you don't want to drop PvE for PvP and go through years of GvG or other PvP formats. I'm also going to assume you want to Codex casually, and not quit your PvE guild for a Codex guild or PvP guild.

First, you must understand the fundamentals of the game. That is, what is damage, what is shutdown, and what is the point of healing. If you're mainly a PvE player and think you know what these are do yourself a favor and read through the articles on damage, shutdown and healing. PvP is very different than PvE and the other articles go into depth about these differences.

Secondly, because you PvE your friends are probably PvE. This has some obvious but often overlooked implications. The main implication is you cannot run the daily "meta" and win. If your friends are mostly PvE then your "skill" (if you want to call years of doing the same thing over and over skill) at PvP will be less than those who do PvP every single day. In game terms that means you need to make your team build easier to play. For example, if Ebon Dust Aura or Blinding Surge are in today's Codex, rather than relying on your monk's ability to draw or remove conditions which will obviously be inferior to a Champion rank monk, make your team immune to blind by default with Avatar of Melandru. Obviously relying on a necromancer to rip the enchants off the dervish or for a monk secondary to draw the blind is more ideal. But the fact is you and your team are PvEs and your reflexes, instincts and teamwork will not be nearly as good as PvP players. So what? Don't fight them at their strengths. Find their weaknesses, which due to the nature of the Codex Arena every daily meta will have, and exploit it.

My suggestion for PvE who want to try out Codex Arena is find one other patient PvE player to play with you. You along with him will form the core of your team. Generally healers are build independent. So what you will do is make an original build with your partner that works with one of the daily meta builds, pick up a monk and go. To be clear I'm also not talking about going on voice chat and spike chaining or anything so complicated -- just someone who is willing to put up with losing a few (or many) matches until you figure out a way to win.

To make an original build with a partner, you need a basic understanding of game mechanics, particularly what damage is and how damage is prevented and dealt. I'm not talking about running equations or spreadsheets or anything insane like that, but understanding basic game facts like when and how monks die, how damage is prevented and so on.

The point of this original build will not be merely to counter their strengths. Codex Arena can be a rock paper sissors game at times, for example with the earlier Melandru example. But if all you consider is how to counter this skill or that skill, you'll lose simply because you're being reactive. If the other team can force you to react to them instead of you forcing them to react to you, they have control. If they have control, your chances of winning go down. The point will be to render their strengths irrelevant, and play to your strengths. If both you and your partner are good at pressing 1-2-3-4 (and who isn't) use that. Make two uncomplicated builds that work extremely well like that. Take control.

An example of taking control is running a melee that can cripple their melee. Rather than ignoring the warrior or assassin at the start of the match like PvP guilds do, cripple it and keep it crippled. Instead of playing the way a PvP player would play and losing because they play it better, play your way. And when their melee gets frustrated because he's constantly crippled, knocked down, or blinded and decides to attack or spike you, you'll be ready with your blocking stances. He probably won't have a blocking stance and definitely won't have a heal because he'll be relying on his monk to heal him.

Now you're forcing them to react to you. You have control, and better chances of winning.

Another example of taking control in a different way is changing the "rules" of the game. For example, PvP players are very good at swapping targets as soon as a guardian comes up. If you swap targets when their monk is using guardian and they swap targets when your monk is using guardian, you're playing to their strengths. Instead rip that guardian off or make your attacks unblockable. Now you're making it a competition between your ability to see when they've finished casting guardian and pressing the number one and their ability to quickly assess and traverse the distance to another target then count the seconds until guardian wears off to switch back to the priority target. Even the best cyclist in the world can't beat a Ferrari.

That's only two examples of taking control. There's many, many other ways but the point is you do not want to fight experienced PvP players the way they play because they'll do it better. When in Rome, do not do as the Romans. Taking control doesn't just mean in-match tactics too but overall strategy. Run two healers if restoration ritualist and monk have decent healing skills. Run no dedicated healers if healing is incredibly awful as it was on October 25th 2009, and run four damage dealers. Rig the game.

I hope this article can take some of the frustration away from PvE players wanting to Codex. It may take ten or twenty tries with your partner before you start winning. You may have to leave the party and pick up a different third class and a different monk. You might have to scrap your build entirely and start from scratch with different classes (which can be a pain for PvE characters with no slots left but PvEs have three accounts and dozens of slots anyway.) The good thing about PvP matches is they last a few minutes. Twenty or even fifty matches isn't as long as a Mallyx, and after half an hour you should be able to invent a build with your partner that can win in Codex Arena, and meet some interesting people doing it.

Finally some tips to avoid hair pulling and smashing your computer:

1. Pick a good day. Good days are generally those with tons of damage prevention and healing. If you pick a day like October 25 2009 where the only healing was boon signet, it's a waste of your time.

2. Pick a weekend. Pick a weekend day where they'll be more PvP people willing to team with randoms. Also more people at your skill level to kill.

3. Pick a good time. Good times are during afternoon and late evening when all the kids are on after school. Bad times are late at night where the only people still playing would be elite guilds.